﻿/*
 * DG (DG Gaming Engine)  - API
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.api.common.msg
{
	import nanoxml.XMLElement;

	/**
	 * Small communication object for starting a game
	 *
	 * @author Bob Marks
	 * @version Alpha 0.2.3
	 */
	public class MsgStartGame extends MsgTableMessage
	{

		private static const XML_ATT_CUR_PLAYER:String="curPlayer";

		private var curPlayer:Number=-1;



		/**
		 * Constructor which takes an XMLElement.
		 *
		 * @param message
		 */
		public function MsgStartGame(currentPlayer:Number=-1, tableNum:String=null, message:XMLElement=null)
		{

			this.curPlayer=currentPlayer;

			// Is sent from server so set table number manually
			setTableNum(tableNum);
			if (message != null)
				super(message);

			if (message != null)
			{
				this.curPlayer=message.getLongAttribute(XML_ATT_CUR_PLAYER);
			}
		}

		/**
		 * Return the current player.
		 *
		 * @return   Current player.
		 */

		public function getCurrentPlayer():Number
		{
			return this.curPlayer;
		}

		/**
		 * Flatten the String for transmission purposes.
		 *
		 * @see com.dg.gaming.api.common.msg.ITransmittable#flatten()
		 */
		public override function flatten():XMLElement
		{
			var message:XMLElement=super.flattenWithName(Msg.START_GAME);
			message.setLongAttribute(XML_ATT_CUR_PLAYER, curPlayer);

			return message;
		}
	}
}